I think that every sane developer agrees that the SOLID principles are good and useful and when the time comes, you should apply them... but in this blog post I will concentrate on the: when the time comes part. I will probably get a lot of hate for writing this blog post, probably some people … Continue reading SOLID premature optimizations
When I started working on my own products at Interaction Lab I was very interested in everything related to startups, marketing, selling products and so on... you know, all the San Francisco hype about the importance of selling, do not focus on products!, 80% marketing 20% product development, sell the product before you even have … Continue reading Sales Voodoo
I just finished reading the What the best leaders do article, written by Claire Lew and I mostly agree with her thoughts about leadership. First time I saw myself in a leading position was about 8 years ago and I was terrible at it. For me to be a leader was the same as to be a … Continue reading Thoughts about leading
I had a horrible bug in the Brainy Cell game. I used the String.format method without specifying the locale, despite all the warning spit out by Android Studio. I actually have a good excuse why I missed this issue: I implemented the whole game in about one week. The thing is that I load the levels … Continue reading Android String.format disaster
Here is a small preview of the Icefloor chapter from my Android game: Brainy Cell. Hope you like it 🙂
... with the same screenshots! Google was merciful, and the game is finally on store :). You can download here: https://play.google.com/store/apps/details?id=com.toth.escape. Don't forget to rate it.
Hi folks, I am working on a new game. It has no name yet, so if you have any ideas please comment :). Also you can check out the sneak peak in the GIF image above.