This weekend I prepared a special promotion you. Just comment here or subscribe get a free version of my To-Do Android app. To subscribe just enter your email and hit the subscribe button and I'll send you the promo code via email. By subscribing you'll be the first notified when I write a new article, … Continue reading Free To-Do Android App
Tag: Android
Android Unbind Drawables
If you create Drawable objects on the fly you may have the unpleasant surprise that you introduced some memory leaks in your code. In that case, maybe you should unbind your drawables. This happens because when you display a Drawable object in your Activity, that Drawable instance will be bound (via some callbacks) to your … Continue reading Android Unbind Drawables
How to use NavController from a Service in Ionic 3
Sometimes you want put some navigation code in a service. If the service is provided at root level you can't inject the NavController because you don't have any at application startup and your application will crash. The naive solution is to pass the NavController as parameter to the service method like this: This solution is … Continue reading How to use NavController from a Service in Ionic 3
How to get Android resource ID by string
You may want to do this if you want to write a framework that relies on the name of the resources and not the actual ID, in order to remove references to the R class. For example if you use R.layout.activity_todo_list in your class, and you want to move your class in a separate library... … Continue reading How to get Android resource ID by string
Kotlin, after half a year
I started to learn Kotlin after Google's announced it as one of the official languages for the Android platform and in the heath of the moment I wrote my first impressions in this article. I thought that's it and never considered as a viable alternative for my production applications but I was wrong. Now after … Continue reading Kotlin, after half a year
Android String.format disaster
I had a horrible bug in the Brainy Cell game. I used the String.format method without specifying the locale, despite all the warning spit out by Android Studio. I actually have a good excuse why I missed this issue: I implemented the whole game in about one week. The thing is that I load the levels … Continue reading Android String.format disaster
Kotlin – first impressions
I just played a little bit with Kotlin, a fairly new programming language, that will be the default language for the Android platform. My first impression is good. It seems like a decent language with nice syntax but I won't use it for my personal projects in the near future. Of course if somebody pays … Continue reading Kotlin – first impressions
Brainy Cell: Icefloor
Here is a small preview of the Icefloor chapter from my Android game: Brainy Cell. Hope you like it 🙂
Brainy Cell is on Google Play
... with the same screenshots! Google was merciful, and the game is finally on store :). You can download here: https://play.google.com/store/apps/details?id=com.toth.escape. Don't forget to rate it.
Vigilance a la Google
I just published my new game "Brainy Ball" on Google Play and it was rejected! because they take the review process very seriously and rigorously and they noticed something is wrong with my app. As you can see in the image above, I had some copyright issues with my store listing. The screenshots were made by … Continue reading Vigilance a la Google