Hi folks, I am working on a new game. It has no name yet, so if you have any ideas please comment :). Also you can check out the sneak peak in the GIF image above.
I lost the signing keys for one of my Google Store applications and I want to share with you, what to do in this case. Sadly you can't do anything . I contacted Google and they said I can't update that application anymore. That application is basically lost. Well... this is rubbish! They said it … Continue reading Loosing my keys
I was playing my Facts game and I decided that I didn't like the current design of the game. More than that, a good friend of mine said that the main screen was kind of rubbish (he's not a fan of round buttons a la IOS). I kinda agree with him, so I decided that … Continue reading New design for Facts game
Right now I have four Android application on the store: Interval Round Timer, Facts No Yes, Loop Player and Snowflakes Fights Back!. I started working on them about 6 months ago in my spare time, shortly after I bought my first Android phone. Soon after I launched my first app, I decided to learn more about application promotion. I started … Continue reading Android Application Promotion Journey
Finally, I had some time to port my Loop Player application from Windows Phone to Android. Both the original and the Android versions are far from perfect, but it helps me while practicing the guitar. They're perfect for my needs. I had some difficulties with the Android version because I needed to add playback speed support … Continue reading Loop player ported to Android
In case you don't know, I am talking about this project. If you check out the sample codes it looks great, the ultimate nirvana, the best thing since sliced bread. The idea behind the library is that you can have your Android code less verbose and be more productive without loosing speed; the annotations are … Continue reading Why I don’t use Android Annotations anymore
Until now, I have released two Android games Snowflakes Fight Back and Facts No Yes and I am working on my third game. Contrary to all recommendations, these games are written in Java using the classic Android SDK, I mean I use ImageView and ObjectAnimator instances. I have a good reason to do this, but I … Continue reading Android ObjectAnimator independent of global animator duration
Interval Round Timer is a simple and easy to use workout timer application. It uses a very intuitive user interface, designed to help you spend less time configuring the app and more time working out. It has big controls and big text on the screen, making it accessible for everybody. You have no slide bars, … Continue reading Interval Round Timer for Android