If you create Drawable objects on the fly you may have the unpleasant surprise that you introduced some memory leaks in your code. In that case, maybe you should unbind your drawables. This happens because when you display a Drawable object in your Activity, that Drawable instance will be bound (via some callbacks) to your … Continue reading Android Unbind Drawables
Here is a small preview of the Icefloor chapter from my Android game: Brainy Cell. Hope you like it 🙂
... with the same screenshots! Google was merciful, and the game is finally on store :). You can download here: https://play.google.com/store/apps/details?id=com.toth.escape. Don't forget to rate it.
Until now, I have released two Android games Snowflakes Fight Back and Facts No Yes and I am working on my third game. Contrary to all recommendations, these games are written in Java using the classic Android SDK, I mean I use ImageView and ObjectAnimator instances. I have a good reason to do this, but I … Continue reading Android ObjectAnimator independent of global animator duration